- Glowing headphones, sized and counted
- Three channels, one is the birthday kid's picks
- Freeze dance, follow-the-leader, glow finale
- Name on the 'SHUSH!' card
- Same host, more headphones
- We bring a second transmitter set
- Glow bracelets + a sticker
- Handed out at the finale
Any room works - there are no speakers. Backyard, garage, library meeting room, church hall, the clubhouse. We need a power outlet and about 15 square feet per kid. Deposit holds the date; the rest is due the day before.
Tell us the date, the room and the headcount.
We reply within a day with the price and whether the date is open. Weekends go first.
Headphones on. The 'shush' gag: hands up, headphones off, everybody freezes.
Three songs they know. Nobody's judged. Nobody's watching.
The music stops, you stop. The whistle is in your ears, not the room.
One move at a time, then all of them, then faster.
Lights down, headphones glow, the best song last.
Slow one. First names on screen. 'See you tomorrow.'
Request a date
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The questions parents ask.
Is it safe for their ears?
Yes, and it's the thing we care most about. In person, every headphone is capped at the transmitter around 85 dB - the level of a busy street - and a party is 30 minutes, never 60. Online, you set the volume on your own speaker or headphones. Full policy on the Safety page.
What if my kid won't wear the headphones?
Some don't, the first time. In person there's a no-headphone corner where the music is still there - just quiet - and there are spare sizes down to a three-year-old head. Most put them on by the second song when they see the lights.
How long is a party?
Thirty minutes online, always. In person, a pop-up is an hour with two 30-minute sets and a break; a private party is 60 to 90 minutes.
What music is it?
Songs they know, clean edits only, plus freeze-dance and game tracks. Everything we play is licensed for the room or the stream - that's why it's never just someone's phone on shuffle.